The bulk of the early game is spent on a glorified recruiting drive. Westwood Studios would say much the same thing when writing Dune 2. In retrospect, it's hard to blame Cryo for giving up on 'good' games. And it had a whole five and a half minutes to bask in that glory before Westwood's Dune II came along to both single-handedly create the RTS genre, and bury its predecessor under a billion tons of sand.
DUNE 2000 SANDWORM MOVIE
Dune (based on the movie rather than the book directly) was genuinely good, written from the heart, and arguably one of the best film licenses ever to make the jump from silver screen to monitor. Mostly it produced for the time impressive visuals on tedious games, specialising in truly boring adventures, but occasionally branching out to inflict the likes of Hellboy on the world.īut just as everyone has a good book in them, so can any developer hope to create one genuinely great game - and for Cryo, that game was Dune. (How to put it rudely? Its output was about the same as a sewage plant's intake). how to put this politely? It was not good. Those aren't words you'll hear very often, because Cryo's output over the years was. The scene is also Paul’s first experience breathing in the spice, which not only heightens his sense of deja vu, but also sets him onto a moment of clarity and vision where he sees a version of his future in a more profound way than ever before.Īfter Paul manages to escape, the sandworms swallow the spice harvester, and the audience sees one of these beasts for the first time in an epic display.Even now, it's hard not to feel sorry for Dune, and indeed, for its creators Cryo. “There’s no dialogue, it’s more simple, a very cinematic scene that is one of my favorite ones and I love the moment where Paul… is stepping out for the first time in the desert and having that feeling of deja vu, or that feeling that ‘I have seen this before, I feel comfortable,’ I love that.” There’s tons of little elements that we shot in this environment which was technically complex to do, but very fun because it’s a scene that relies exclusively on cinema. He added: “A scene like that is a puzzle. There was little dialogue but a great sense of purpose, as Paul feels a sense of deja vu when the spice hits him for the first time. Villeneuve also said, while the scene was “technically complex,” it also felt incredibly cinematic.
DUNE 2000 SANDWORM FULL
Luckily, he said they had “white skies,” which was exactly what they wanted, making the process simpler despite it being full of “little elements” to get right. Timothee Chalamet as Paul Atreides in “Dune” Pulling the right people together is only part of the battle, as ensuring things like the sky and wind matched for the mixture of shots was crucial, especially when matching the scenes together that were shot in other countries. He continued: “There was a massive amount of wind machines everywhere, throwing sand and dust at the actors and part of the harvester was built in the desert, so it’s a mixture of aerials and groundwork that I did with the actors, with the main cast.” Villeneuve explained how they brought in 11-ton army artillery to act as the harvester, and parked it “in the middle of nowhere” to begin the filming of the action on the ground. Liet-Kynes (Sharon Duncan Brewster) are scouting one of the spice harvesters from their helicopter. The other shooting he mentioned is the air-based shots, where Paul, Duke Leto, Gurney (Josh Brolin) and Dr. He said: “The scene was shot in Jordan and we found a place with pristine sand dunes that had the proper height, sand dunes that later on will fit with the areas that we will shoot in another country.” Josh Brolin and Timothee Chalamet in the iconic scene from “Dune”.